That should resume everything and explain why it's not such easy as "mixing things up" or simply porting code like with other emus (also consider that 32x emulation would need heavy optimization to run fullspeed on the Wii).Įdited 2 time(s). It does not support 32x (yet) but supports Sega CD: interestingly, the SegaCD code has been translated from Gens core (rewritten from X86 asm to C++), the same could probably done with 32x code. Picodrive is optimized for ARM processor based consoles (mostly handhelds) but is somehow portable.
Gens 32x and SegaCD cores are written in X86 asm (computer CPU machine language), so it's not straight portable like other emus out there (that's why the only Gens port are on Xbox) Gens32 or Gens!+ = old Gens core + some quite discutable "improvments" & new "features" Genesis Plus != Gens, Genesis Plus is Genesis emulator only, never had 32x or Sega Cd support before. So it's fairly easy to get one or the other mixed up.